The very forgiving continue system also lets you restart where you left off within a world, and you won't lost any progress other than your score. You can complete the seven stages within four hours, and while there's still quite a bit of challenge in collecting all of the bananas in each stage, the game doles out extra lives pretty frequently. The real challenge isn't in finishing each stage but in trying to collect every banana icon along the way, some of which are placed out of the way or in hard-to-reach areas, so it'll definitely require some deft maneuvering of the board.Ĭompared to previous Super Monkey Ball titles, Step & Roll feels like one of the easiest entries in the series. It's a pretty simple setup that's very easy to get into, and your score is based on how quickly you finish and how many bananas you collected along the way. The idea is that you'll tilt the board around in order to make your monkey ball move, navigating the course and attempting to collect as many banana icons as possible before reaching your goal within the given time limit. The stages are comprised of small ledges, areas without rails and various obstacles like tiki statues, and they're designed to make your journey to the goal as frustrating as possible. There are jungles, arctic themes, volcanoes, etc. In Step & Roll, the game is divided up into seven different worlds, with 10 stages in each world, most of which are themed according to the area portrayed on your world map, or hub screen. It's comparable to another Wii title called Kororinpa, if you've had a chance to check that out. In Super Monkey Ball, you don't control your actual character so much as you control the board on which he's rolling. I found it to be a neat addition, but it's something that a lot of players are going to be frustrated with, and they will probably go back to using the Wiimote instead.įor those of you who have yet to play a Super Monkey Ball title, I'll give you a quick breakdown. For those who aren't as familiar with positioning their weight on the Balance Board, it's definitely a lot harder to control. If you've spent a lot of time with workout titles like Wii Fit, you'll have better luck, since the game requires you to have a great deal of balance. As far as how well it works, I found the Balance Board controls to be far more challenging than the regular Wiimote. Players who have a Balance Board can tilt their weight and move the course around, controlling the direction in which their little monkey ball rolls to reach the end of each stage. There is one big addition in Step & Roll, and that's the support of the Balance Board as a control mechanism. It follows up on the previous release, Super Monkey Ball: Banana Blitz, which introduced a couple of new mechanics to the series, including jumping and boss battles, but Step & Roll actually takes away those additions in favor of some straight-up gameplay that's reminiscent of the previous GameCube titles. Super Monkey Ball: Step & Roll marks the second iteration of Sega's long-running puzzle platforming series on the Wii console.
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